Summary
Stereotypical start of MC treated like trash by party members, specifically the high-ego leader. Party tries to send MC to his death in a dungeon, MC who isn't an idiot this time takes back the powers he gave them over the past 6 years as an excuse to "deal some damage to the boss beforehand", since they would lose the abilities after his death anyway. Party mistakes how his ability demands interest from them and MC explains that the interest isn't flat but compounding. Smart Wizard shits their pants after doing the math, but it's too late, MC already entered the boss room with a wicked grin on his face while they get knocked out by the toxic gas in the air, which they were immune to thanks to an ability he was lending them.
Honestly I'm glad this MC isn't "oblivious" or the "doesn't truly understand his own power" this time, but it creates a more or less stale story since you know he's op from the start, and he fully understands how to abuse his power. Most of his problems come from figuring out how to deal with major issues that he can solve but struggles to do alone. He can teleport wherever kind of freely, but can't be in two places at once, meaning he has to accumulate allies of different jobs and backgrounds, using some of his enemies to his advantage as well, to make money and fight large scale battles that require more than him alone to deal with.
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